Keeping pace with the player does make for a more frightening chase, but you’ll almost never escape him when seen, so you may as well let him catch you and reload. Like Remothered: Tormented Fathers, the villain moves too fast, making it almost impossible to lose him. This should be terrifying, but the janitor is one of White Day’s tripping points. If you step into any kind of proximity to him while trying to skirt around him, he’ll clobber you with a bat, and it doesn’t take many hits for him to take Hee-Min down. He’ll likely see you often, too, as he has a long sight range, and frequently spawns near places you need to go to progress, making for many chases. White Day’s lethal custodian moves exceedingly fast, easily keeping pace with the player once he sees them. The janitor may sound like the least threatening thing in a haunted school, but despite having a bad leg, he can truck when he sees Hee-Min.
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