I want to help anyone using game maker studio 2 to make better games and have a better time. Even if youre not making a new project, it has some beneficial features. Ive made a project template that helps with making a new project. My problem: As my project grows, and the amount of code going into scripts grows, my method of coyping new scripts (and recopying over the old scripts every time I make a change) into an object is getting out of hand. If youre using game maker studio 2, hear this out. This was nice because when I used Show Object Information, all of my script code automatically came with it. Construct 2s event system allows for deep, detailed control over all aspects of your game. txt, html, etc.įor a while, I was getting around this by having an object called "copy of scripts", and every time I wrote a new script, I would copy and paste it into the "copy of scripts" object as a new event action. With half of my game code in scripts, there doesn't seem to be an easy way to export all of my script code to a. My one problem is, the Show Object Information only shows OBJECT information. With my schedule, I get half of my project work done when I'm not at home. ![]() I can open that up on any computer, or even my phone, and work on my game any time I want. For this purpose, I use the Show Object Information option (which cleanly spits out all code for all objects in the game in a manner that's simple to cut and paste), and copy everything into an excel file. ![]() I don't always have game maker in front of me, but I often like to look over my code "on the go".
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